Amastacia has a chance encounter on the road with a merchant who's having a bad day. His mule ran off and someone sold him a trinket that is useless to him. It's supposedly a golem control rod. The merchant proceeds to doubt its authenticity, and notes that the golem in question is in Honnleath, a town that's right in the path of the oncoming darkspawn horde. We tell him to shut up and take our money.
"But... I was going to give it to you for free? Okay, never mind."
Before we head out to Honnleath, it's time to change our party a little bit. For reasons that are never fully explained, Amy can only take three companions with him on his journies. Obviously, we have to do this because of the limitations of the game engine but it doesn't necessarily work out badly for Amy. Since Alistair has been objecting to a lot of his choices, we have the ability to leave him behind and head out with a party consisting of Sten, Leliana and Morrigan. Not a moment too soon, either....
You see, the road to Honnleath passes straight through Redcliffe on our map (the place Alistair wants to visit, which is probably about to see a significant drop in property value thanks to us). Although it's possible to select Honnleath as your destination and not actually trigger the events that take place in Redcliffe, you clearly see your Warden pass through the city when you do so. Not very realistic. I decide to go there because it makes more sense.
So, we run into a villager on a bridge, blocking Amy's path to his new golem. He asks if we've come to help. ...Help do what? Stand on the bridge? He goes on to explain that the undead swarm out of the castle at night, kill as many villagers as they can and drag the bodies back to the castle before sunrise. ...Well, that sucks, but we're off to get a personal golem. The villager persists, however, and says we should at least talk to Bann Teagan before deciding. Amy agrees just to shut him up.
(Obligatory joke about how human nobles look down on dwarves.)
Bann Teagan is in the Chantry, where wounded villagers are being treated for their injuries. He gives us the same sob story: the undead attack nightly, growing in strength every time, and they don't have enough fighters to repel them. Amy politely informs Bann Teagan he shouldn't talk to him because he's a stranger. Teagan says he still wants my help, and that should tell us how desperate he is.
Much to Leliana's dismay (but Sten and Morrigan's approval), we elect to continue our quest for the golem. We even tell Leliana that we've done everything we can for these villagers before we leave. She points out that we've done absolutely nothing. Although, given Amy's track record, doing nothing might actually be beneficial, right?
A brief cut scene shoots that theory to hell, as night falls over Redcliffe and the undead swarm towards the panicking villagers....
...I'm sure that spectral horde is just swamp gas. Or a weather balloon.
We point our control rod at the golem and say the command word, but nothing happens. Much cursing ensues. Leliana provides the voice of reason again, suggesting the villagers might know about it, assuming any of them survived. Well, ransacking houses was next on Amy's to-do list anyway. Roll your eyes if you want, but I got an awesome-looking cheese knife in the process!
This is the most powerful weapon we've found in our fight against the darkspawn, and some guy used it to slice his brie.
Eventually we find a house with a surprisingly large basement and-- surprise-- more darkspawn. There are a couple of emissaries in the biggest group that have taken up strategic positions to fire spells from. They're kind of a pain, but Sten and Amy make them priority targets. With the baddies cleared out, all we're left with is an empty room... except for the glowing magical barrier with the villagers behind it.
One of the villagers asks if their bann sent us but we tell them the nobles have abandoned them and we're just here for their golem. Dismayed, he lowers the barrier, introduces himself as Matthias and says the golem belonged to his grandfather, Wilhelm... before it killed him. BORING! How do we turn the golem back on?
Matthias suddenly regrets letting this dwarf through his magic barrier.
He says he has the correct command word... but. We hate buts. His daughter Amalia ran off, further into his granddad's old study and hasn't come back. I tell him to send someone else after her. Apparently he did and they didn't come back either. So I would want to go down there why? Because he won't give us the command word until we do.
Oh, we're done with this fool. Amy threatens him and demands the command word NOW. However, his intimidate skills are about as lousy as his skills of persuasion so the villager stays strong. Amy just laughs and says he's braver than he thought. We agree to find the girl.
There's nothing too nasty in the catacombs, just some magical creatures called dust wraiths. We're just happy it's not more darkspawn, honestly. The tunnels wind down to a large room with another magical barrier that we pass straight through. The girl we're looking for is in there, playing with a cat. She's happy to see us at first but when we tell her it's time to go, she tells us to leave without her because Kitty finds us distracting.
Pictured: A normal cat. As far as we know.
Kitty can speak, as it turns out, and has glowing purple eyes. As a dwarf, Amy's never seen a cat before and assumes this is normal for them. We reassure the kid that she can bring Kitty with her. Unfortunately, that magic barrier prevents Kitty from leaving and the cat says she needs to posess the child to leave. Cats are way more talented than we thought, but this talk of "seeing the world through the eyes of a child" is too sappy for us.
We nonchalantly tell Kitty we're cool with that. She immediately realizes we're lying. Well yeah, cat. That's basically all we do. Refusing to remain trapped, Kitty forcibly posesses the child and transforms into her true... and much SEXIER form!
Pictured: A normal cat's alternate form. As far as we know.
It was a Desire Demon all along, but there was no way we could have known that. We're forced to kill the demon and return without the child in tow. Back in the basement, her father is distressed when we return without her and demands to know what happened.
"We, uh... didn't see her. Looked all over. She's not there."
Amazingly, he buys it and sadly tells us the correct control words. He starts to bemoan how he's all alone now but SHUT UP. PERSONAL GOLEM. GOING NOW.
We return to the town square, raise the control rod and speak the proper words. The golem slowly works its limbs out of their rigid state and comes to life. It smugly gloats about how it doesn't have to watch the villagers all day anymore. It also asks if the darkspawn killed them all and seems disappointed when we tell it no. Finally, it realizes we have the control rod and glumly asks what we intend to do with it.
...
"I hadn't given it much thought."
"Are you any good at basket weaving? Or maybe glass blowing? I'm just winging it here, golem."
The golem glazes over the biggest damned lie Amy has ever told and realizes it doesn't actually feel compelled to obey the commands given by the holder of the control rod anymore. It has free will... and since it's never had that before, it has no clue what to do. So the golem, who introduces itself as Shale, winds up following us anyway.