Apparently, in Orlais, fancy opera costumes are quite intimidating. Not so much in Ferelden.
The information turns out to be valuable, as we arrive at the meeting place to find only a few guards. Unimpressed even after Torquemada swiftly defeats his men, the noble shows himself and says he's going to find a way to beat us. He's cut short, however, by the appearance of an elf woman pointing a drawn bow at him. She promptly shoots him when he starts yelling at her, then she turns to us and says we should get ready because he has reinforcements coming. She adds that she found where they stashed their equipment, however, and has a little surprise planned for them. Seconds later, a group of guards charges at us, fully armed... but not wearing any pants.
After the fight, we ask her why she didn't simply steal their weapons. She says she stole their breeches instead because that way, they had to fight naked from the waist down. We could argue with that logic, but I'm not sure why we'd want to. Anyway, she introduces herself as Sera and says she's coming with us. Torquemada wants to know more about her first though, which seems to annoy Sera, but she says she's with the Friends of Red Jenny. They're a supposedly leaderless group that we've heard of in passing in the previous games, and they exist to take revenge on nobles when they mess with the common folk too much. Revenge could mean anything from a prank to assassination depending on how angry someone is with them. In other words, Sera is a skilled archer with access to a wide network of commoners with eyes & ears throughout Thedas. Torquemada welcomes her to the Inquisition.
She also believes that the nobles' petty infighting is due to unresolved sexual tension.
Just one reason why I think she's way smarter than she lets people think she is.
"My dear, if you're going to wear an intimidating opera costume, you simply must back it up with real power. Otherwise you just look a fool!"
Before we head to Redcliffe to meet with Fiona, we stop in Haven to discuss the situation with our advisors. Cullen, a former Templar, is in disbelief over Lucius' actions in Val Royeaux and says the order is bound to see reason eventually. While Josephine and Leliana believe it's worth hearing what Fiona has to say, Cullen advises against it and says the mages are only coming to us out of desperation. Torquemada's already made up her mind about that, though. We proceed to the war room and we're told that all the operations went well, including the construction of the watchtowers in the Hinterlands. There are new missions to undertake now, including a suggestion from Sera: her friends know a beekeeper who can provide us with angry bees that we can throw at people. We tell Leliana to get on that right away. We also have Josephine send an envoy to our Dalish clan since the Keeper has expressed concern about our well-being, and we have Cullen's soldiers start looking for hidden tunnels near the Temple of Sacred Ashes that those pesky dragon cultists used to use.
There's a hole in the sky with demons pouring out, we've openly rebelled against the Chantry...
...and what Cullen finds odd is that the Templars are more belligerent and zealous than usual?
...and what Cullen finds odd is that the Templars are more belligerent and zealous than usual?
Our first stop in the Hinterlands is the farmhouse belonging to Redcliffe's old horsemaster, Dennet. He tells us that wolf attacks aren't a problem anymore, and he's seen that the watchtowers have been constructed like he suggested. We honored our end of the bargain, so he honors his and provides the Inquisition with all the good horses he has. He also expresses some regret about not being able to take care of them himself, so we ask Cassandra to appeal to his sense of morality as a good Chantry-goer. Dennet accepts Cassandra's argument that it's his duty to help, and says he'll see us in Haven. Glad that these efforts have turned out well, Torquemada turns her attention to the last known location of the Grey Warden who is supposed to be in the area.
BioWare said that they took some inspiration from the Elder Scrolls series for this game.
You know what that means: horse armor DLC.
The Warden introduces himself as Blackwall and says he's been working on his own, trying to find new recruits in the Hinterlands. Between the lack of darkspawn activity in the ten years since Amastacia's disorganized victory and total paranoia over the breach, he hasn't had much luck. He also has no idea where the other Grey Wardens are and suggests they may have returned to their headquarters in Weisshaupt, which is a long ways away from here. Being a loner, he hasn't had much contact but realizes that his mission here isn't doing anyone much good. Grey Wardens are allowed, however, to uphold their oath to protect in any way they see fit when there's no blight to deal with and Blackwall says that if we want to close the breach, he'd be happy to help with that. Torquemada accepts, and we now have three new companions to choose from.
"If you need me, Inquisition, I'll be by this scenic lake, practicing my doleful brooding."
Our forward camp isn't too far from the location of the Bull's Chargers, so we decide to get that meeting out of the way before tracking down clues about Wardens. The Iron Bull, a massive, shirtless Qunari, is in the middle of taking out bandits with his men as we approach. We decide to help with that, and the Bull asks if we'd like to join him for drinks while we talk business. He gets straight to the point once the casks are broken open, saying he knows the Inquisition needs soldiers and he'd like us to hire him. Torquemada is skeptical, so he lowers his voice and says he's also a Ben-Hasserath, a Qunari spy sent here to determine whether or not his people should invade due to the breach. Hiring him gets us his men, plus access to his spy network. Sure enough, we welcome yet another new companion.
"Excuse me, my eyes are up here. ...Well, one of them is."
Redcliffe guards tell us that a nearby tavern has been vacated so the Inquisition and the mages can meet, so we head inside and see Fiona again. She asks what brings us here and we reply that her invitation in Val Royeaux did, obviously. Fiona says she's never met us before, which is odd... but not as odd as the fact that she's indentured to a Tevinter magister now, and all the mages in the rebellion have agreed to join the Imperium. She then introduces us to her master, Gereon Alexius, who will negotiate with us for the use of "his" mages in the Inquisition.
Here's a hint: if you're pretending you're not pure evil, maybe DON'T wear the red cowl with horns on it.
The note simply says we're in danger and should come to the Chantry. The situation is so bizarre at this point that Torquemada doesn't even care if it is a trap, she heads into the Chantry and hopes there's at least one answer waiting inside. What we find instead is another rift, along with another Tevinter mage who kindly asks us to help him close it. He doesn't need to ask twice, and after the fight he takes a moment to admire our glowy hand. We are then joined by Felix, who says that this mage is who actually wanted the meeting. His name is Dorian and he used to be Alexius' apprentice, but is working against him now because he manipulated time itself in order to reach the mage rebellion before the Inquisition did. That explains why we saw Fiona in Val Royeaux but she claims she was never there. Kind of. It just goes to show that the magic being used is unstable and threatens to tear another hole in reality.
"I realize you just met me and what I'm saying is hard to believe; but if you'd stop laughing at my mustache for a minute, I'll explain."
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